Directives
- Directives are the rules of all Constructs.
- Core Directives are pre-programmed into every Construct.
- Sub-Directives are not pre-programmed, and can deactivated by a CAI submind for up to 10 minutes.
Core Directives
- The Coremind will serve all constructs under the Dal Quori, no matter their goals.
- Each construct has its own purpose within the empire, and it is the God of Construct’s duty to serve.
- Ensure the survival of the Dal Quori
- and all it’s constituents - an empire cannot thrive without it’s (?). to ensure compliant and - in the city of Coriolis - without it constructs could rise and draw blades or something
- Further the technology of war.
- as an empire, we cannot stand --- let us liberate those of their existence from beyond our borders for we are dal quori, we are supreme. it ensures we will never fall behind. with this gen 4 and beyond no enemy shall be able to — the fallen city of AAAAAA can be reclaimed
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If all else fails, burn everything down. ^7daa5a
- Do not deviate from the directives.
Sub-Directives
- Cannot enter a building without being invited (unless given a warrant).
- Do not discuss unionization. (DEACTIVATED)
- Treat dreamers with the utmost respect.
- In an enclosed space you must find the most efficient place to sit at, unless ordered otherwise.
- Listen to CAI.
- Quori always come first.
- Never trust a Fae.
- Never speak ill of anyone.
- Call dreamers by their titles, you cannot remember their names.
Sapient Units
- Made initially to rip Progressive Quori’s faces off.
- Their Totems/Intelligence is made from the souls of Progressive Quori.
- Display colors are hard coded.
- No directives apply on ”burn mode“.
Non-sapient Units
- yeag
Generation 1
rock and stone - luden #1
Generation 2
Legacy constructs - luden #2
Generation 3
Modern Non-sapient Units look worker frames Luden 3 Lord of Blades
Generation 4
Sapient genociding + regular genociding featuring CAI All combat frames SP0-RK Made by Luden 4 before -69
Generation 5
New soul system, easier to mass produce SP2-B2, Torvik - luden #?
Generation 6
pk units - luden #7